Android-Based Interactive Multimedia Development For Students Of Sma Negeri 1 Kikim Selatan

Rachel Angelysca, kusnadi kusnadi

Abstract


Interactive multimedia is a combined learning media of text, images, animation, audio and video that can be operated independently by the user to create two-way interaction, namely between the user and the media. The aim of this development is to develop an interactive multimedia product for learning Android-based Tanggai dance for students at SMA Negeri 1 Kikim Selatan and to assess the feasibility level of an interactive multimedia product for learning Android-based Tanggai dance for students at SMA Negeri 1 Kikim Selatan. The development model used in this research is the Alessi and Trolip model which consists of three main steps, namely: (1) planning, (2) design, and (3) development. The subjects of this research were students of class The average, namely 97.6, is categorized as very feasible. A large-scale trial involving 37 students obtained an average of 98.29 in the very feasible category. Based on these data, it can be concluded that the Android-based interactive multimedia for Tanggai dance learning is categorized as very feasible so that it can be used as a learning medium for students at SMA Negeri 1 Kikim Selatan.


Keywords


Development, Interactive Multimedia, Dance

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References


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DOI: http://dx.doi.org/10.18415/ijmmu.v11i2.5436

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