Development of Interactive Multimedia Based Lectora Inspire for Accounting Subjects on Adjustment Journal Materials
Abstract
The use of learning media is one of the important aspects in the learning process to achieve learning objectives. However, there are still educators who only use conventional learning media so that students feel bored and do not focus on learning activities. From the validation results of material experts obtained 81%, from media experts 81% and 91.67% from the results of student response questionnaires. In conclusion, interactive multimedia adjustment journal material can be a very feasible medium so that it is expected to make it easier for students to understand adjustment journals made using Lectora Inspire.
Keywords
Full Text:
PDFReferences
Andari, R. (2020). Pemanfaatan Media Pembelajaran Berbasis Game Edukasi Kahoot! Pada Pembelajaran Fisika. Orbita: Jurnal Kajian, Inovasi Dan Aplikasi Pendidikan Fisika, 6(1). https://doi.org/10.31764/orbita.v6i1.2069
Astriani, S., Astuti, I., & Mering, A. (2022). Learning Media Development Using Lectora Inspire for Social Science Subjects. Sinkron, 7(1). https://doi.org/10.33395/sinkron.v7i1.11268
Daryanti, D., Desyandri, D., & Fitria, Y. (2019). Peran Media dalam Pembelajaran Seni Budaya dan Keterampilan Di Sekolah Dasar. Edukatif : Jurnal Ilmu Pendidikan, 1(3). https://doi.org/10.31004/edukatif.v1i3.46
Gasuku, S. (2021). Developing multimedia programmes for out-of-school girls: The case of girls inspire in tanzania. Journal of Learning for Development, 8(1).
Hamdani, S. A., Prima, E. C., Agustin, R. R., Feranie, S., & Sugiana, A. (2022). Development of Android-based Interactive Multimedia to Enhance Critical Thinking Skills in Learning Matters. Journal of Science Learning, 5(1). https://doi.org/10.17509/jsl.v5i1.33998
HARIYANTI, N. T. (2021). Analisis Kesulitan Belajar Siswa Pada Materi Persamaan Dasar Akuntansi Kelas Xii Ips-1 Di Sma Negeri 1 Candiroto. Social : Jurnal Inovasi Pendidikan IPS, 1(2). https://doi.org/10.51878/social.v1i2.509
Kusmanagara, Y., Marisa, F., & Wijaya, I. D. (2018). Membangun Aplikasi Multimedia Interaktif Dengan Model Tutorial Sebagai Sarana Pembelajaran Bahasa Kanton. J I M P - Jurnal Informatika Merdeka Pasuruan, 3(2). https://doi.org/10.37438/jimp.v3i2.165
Kusuma, A. M., & Mahardi, P. (2021). Analisis Deskriptif Terhadap Pengembangan Media Pembelajaran E – Modul Interaktif Berbasis Software Aplikasi Lectora Inspire. Jurnal Kajian Pendidikan Teknik Bangunan (JKPTB)., 07(02).
Mahliatussikah, H. (2022). Development of Interactive Learning Media “Lectora Inspire” for Balaghah Learning. Proceedings of the International Seminar on Language, Education, and Culture (ISoLEC 2021), 612. https://doi.org/10.2991/assehr.k.211212.024
Manurung, P. (2021). Multimedia Interaktif Sebagai Media Pembelajaran Pada Masa Pandemi Covid 19. Al-Fikru: Jurnal Ilmiah, 14(1). https://doi.org/10.51672/alfikru.v14i1.33
Martianingtiyas, E. D. (2019). Research and Development (R&D): Inovasi Produk dalam Pembelajaran. Researchgate, August.
Muyaroah, S., & Fajartia, M. (2017). Pengembangan Media Pembelajaran Berbasis Android dengan menggunakan Aplikasi Adobe Flash CS 6 pada Mata Pelajaran Biologi. Innovative Journal of Curriculum and Educational Technology, 6(2).
Nursifa, A. R., Orinda, A., & Pritanti, S. S. (2018). Media Pembelajaran Interaktif Bahasa Inggris Kelas V Sekolah Dasar Negeri 02 Cinere. Jurnal CoreIT: Jurnal Hasil Penelitian Ilmu Komputer Dan Teknologi Informasi, 3(1). https://doi.org/10.24014/coreit.v3i1.3381
Potu, T. R., & Poluakan, C. (2020). Pengaruh Model Discovery Learning Berbantuan Multimedia Interaktif Terhadap Kemampuan Berpikir Kritis Siswa di SMPN 2 Poigar. SCIENING : Science Learning Journal, 1(2). https://doi.org/10.53682/slj.v1i2.560
Prihantini, P. (2018). Understanding Idea Of Curriculum 2013 And Its Consistency On Developing Curriculum Document At Level Of Education Unit (Ktsp) At Primary School Level. EduHumaniora | Jurnal Pendidikan Dasar Kampus Cibiru, 10(1). https://doi.org/10.17509/eh.v10i1.9745
Ramadhani, I. A., & Rumaur, J. (2020). Perancangan Media Pembelajaran Berbasis Lectora pada Mata Pelajaran Komputer dan Jaringan Dasar Materi Dasar Komputer kelas X di SMK Muhammadiyah Aimas Kabupaten Sorong. JURNAL PETISI (Pendidikan Teknologi Informasi), 1(1). https://doi.org/10.36232/jurnalpetisi.v1i1.385
Sugiyono. (2015). Metode Penelitian dan Pengembangan Pendekatan Kualitatif, Kuantitatif, dan R&D. Metode Penelitian Dan Pengembangan Pendekatan Kualitatif, Kuantitatif, Dan R&D.
Zahro, A., Sutomo, Moh., & Sahlan, Moh. (2022). Inovasi Media Pembelajaran Berbasis ICT terhadap Kecerdasan Visual Peserta Didik dalam Pendidikan Agama Islam. SALIHA: Jurnal Pendidikan & Agama Islam, 5(1).
DOI: http://dx.doi.org/10.18415/ijmmu.v9i9.4018
Refbacks
- There are currently no refbacks.
Copyright (c) 2022 International Journal of Multicultural and Multireligious Understanding
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
https://ijmmu.com
editor@ijmmu.com
facebook.com/ijmmu
Copyright © 2014-2018 IJMMU. All rights reserved.