Improving Financial Literacy as an Effort to Achieve Economic Equity through Educational Board Games

Ayu May Lestari, Kana Hidayati, Hery Nugroho

Abstract


This study aims to analyze the effectiveness of educational board games in improving people's financial literacy as an effort to promote economic equity. The research employs a quasi-experimental approach with a pre-experimental one-group pretest-posttest design, involving 30 respondents aged 20–35 years. Data were analyzed using the Paired Sample T-test. The results show that the use of educational board games has a significant effect on improving people's financial literacy. This is evidenced by an increase in the average posttest score of financial literacy after the educational intervention through the board game. These findings support the use of educational board games as a tool to enhance financial literacy, which is essential for making economic decisions, thereby contributing to economic equality and poverty alleviation in Indonesia.


Keywords


Financial Literacy, Educational Board Games, Economic Equality

Full Text:

PDF

References


Amaliah, R. R., Fadhil, A., & Narulita, S. (2014). Penerapan Metode Ceramah Dan Diskusi Dalam Meningkatkan Hasil Belajar PAI di SMA Negeri 44 Jakarta. Jurnal Studi Al Qur’an: Membangun Tradisi Berfikir Qur’ani, 10(2), 119–131. https://journal.unj.ac.id/unj/index.php/jsq/article/view/4441

Bhushan, P., & Medury, Y. (2013). Financial literacy and its determinants. International Journal of Engineering, Business and Enterprise Application. IJEBEA, 2, 155–160. https://journals.indexcopernicus.com/search/details?id=8159

BSKAP. (2024). Pendidikan Literasi Finansial. https://kurikulum.kemdikbud.go.id/file/1729244746_manage_file.pdf

Chung, S. M., & Wu, C. T. (2017). Designing Music Games and Mobile Apps for Early Music Learning. In Serious Games and Edutainment Applications (Vol. 2, pp. 55–75). Springer, Cham. https://doi.org/10.1007/978-3-319-51645-5_3

Divjak, B., & Tomić, D. (2011). The impact of game-based learning on the achievement of learning goals and motivation for learning mathematics - Literature review. JIOS: Journal of Information and Organizational Sciences, 35(1), 15–30. https://doi.org/10.31341/jios

Gunanto, S. G. (2021). Game-Based Learning: Media Konstruktif Pembelajaran Mandiri Bagi Siswa. REKAM: Jurnal Fotografi Televisi Dan Animasi, 17(1), 71–76. https://doi.org/10.24821/rekam.v17i1.4951

Hafsah, H. (2017). Implementasi Riset Based Learning dalam Upaya Peningkatan Kualitas Pembelajaran. Seminar Nasional Ekonomi Manajemen Dan Akuntansi (SNEMA), 8(1), 1–14. https://jurnal.umsu.ac.id/index.php/kumpulandosen/article/view/1312/pdf_178

Halim, Y. K. E., & Astuti, D. (2015). Financial Stressors, Financial Behavior, Risk Tolerance, Financial Solvency, Financial Knowledge, dan Kepuasan Finansial. FINESTA, 3(1), 19–23. https://www.academia.edu/31844177/Financial_Stressors_Financial_Behavior_Risk_Tolerance_Financial_Solvency_Financial_Knowledge_dan_Kepuasan_Finansial

Hidayat, R., & Amar, S. B. (2020). Analisi Faktor-Faktor Yang Mempengaruhi Status Kemiskinan Rumah Tangga Provinsi Sumatera Barat. Jurnal Kajian Ekonomi Dan Pembangunan, 2(4), 21. https://doi.org/10.24036/jkep.v2i4.13387

Klapper, L., Lusardi, A., & Oudheusden, P. van. (2015). Financial Literacy Around the World. https://gflec.org/wp-content/uploads/2015/11/Finlit_paper_16_F2_singles.pdf

Koesoema, D., Sutjipto, Setiawan, D. I., Hanifah, N., Miftahussururi, Nento, M. N., & Akbari, Q. S. (2017). Pedoman Penilaian dan Evaluasi Gerakan Literasi Nasional. In Journal of Chemical Information and Modeling (Issue 9). Kemendikbud. https://repositori.kemdikbud.go.id/15987/1/Pedoman%20Penilaian%20dan%20Evaluasi%20Gerakan%20Literasi%20Nasional%202017.pdf

Krishna, A., Sari, M., & Rofaida, R. (2010). Analisis Tingkat Literasi Keuangan Di Kalangan Mahasiswa dan Faktor-Faktor yang Mempengaruhinya. Proceedings of The 4th International Conference on Teacher Education. http://file.upi.edu/Direktori/FPEB/PRODI._MANAJEMEN_FPEB/197302052005012-ROFI_ROFAIDA/ARTIKEL_PENELITIAN/Artikel_Ilmiah_FINLIT.pdf

Mu’min, S. A. (2013). Teori Perkembangan Kognitif Jean Piaget. Jurnal Al-Ta’dib, 6(1), 89–99. http://ejournal.iainkendari.ac.id/al-tadib/article/view/292

Nidar, S. R., & Bestari, S. (2012). Personal Financial Literacy Among University Students (Case Study at Padjadjaran University Students, Bandung, Indonesia). World Journal of Social Sciences, 2(4), 162–171. https://www.academia.edu/6887073/Personal_Financial_Literacy_Among_University_Students_Case_Study_at_Padjadjaran_University_Students_Bandung_Indonesia

OECD. (2023). PISA 2022 Results Factsheets Indonesia. https://oecdch.art/a40de1dbaf/C108.

OJK, & BPS. (2024). Survei Nasional Literasi dan Inklusi Keuangan (SNLIK) 2024. Otoritas Jasa Keuangan. https://ojk.go.id/id/berita-dan-kegiatan/publikasi/Documents/Pages/Survei-Nasional-Literasi-dan-Inklusi-Keuangan-(SNLIK)-2024/Survei%20Nasional%20Literasi%20dan%20Inklusi%20Keuangan%20(SNLIK)%202024.pdf

Pho, A., & Dinscore, A. (2015). Game-Based Learning Overview and Definition. Tips and Trends Instructional Technologies Commitee, Spring 2015. https://acrl.ala.org/IS/wp-content/uploads/2014/05/spring2015.pdf

Prakoso, J. A., Islami, F. S., & Sugiharti, R. R. (2019). Analisis Kemampuan dan Kemandirian Keuangan Daerah Terhadap Pertumbuhan Ekonomi dan Kemiskinan di Jawa Tengah. Jurnal REP (Riset Ekonomi Pembangunan), 4(1), 87–100. https://doi.org/10.31002/rep.v4i1.1344

Pulungan, D. R. (2017). Literasi Keuangan dan Dampaknya terhadap Perilaku Keuangan Masyarakat Kota Medan. Jurnal Ekonomikawan, 17(1), 56–61. https://doi.org/10.30596/ekonomikawan.v17i1.1180

Rahayu, T., Mayasari, T., & Huriawati, F. (2019). Pengembangan Media Website Hybrid Learning Berbasis Kemampuan Literasi Digital dalam Pembelajaran Fisika. Jurnal Pendidikan Fisika, 7(1), 140–162. https://doi.org/10.24127/jpf.v7i1.1567

Ristanto, R. H., Rusdi, R., Mahardika, R. D., Darmawan, E., & Ismirawati, N. (2020). Digital Flipbook Imunopedia (DFI) A Development in Immune System e-Learning Media. International Journal of Interactive Mobile Technologies, 14(19), 140–162. https://doi.org/10.3991/ijim.v14i19.16795

Santrock, J. W. (2008). Psikologi Pendidikan. Kencana, 2(1).

Situmorang, J. R. (2015). Penggunaan Game Theory dalam Ilmu Sosial. Jurnal Administrasi Bisnis, 11(2), 160–172. https://doi.org/10.26593/jab.v11i2.1715.%25p

Sukardi, D., Hafizd, J. Z., Putri, Z. D., & Perdana, C. P. (2025). Pengembangan Model Pembelajaran Berbasis Penelitian dan Pengabdian untuk Keberlanjutan Keilmuan. Jurnal Education and Development, 13(2), 180–190. https://doi.org/10.37081/ed.v13i2.6908

Sundjaja, R. S., & Barlian, I. (2003). Manajemen Keuangan 1. In Literata Lintas Media (5th ed.). Literata Lintas Media.

Tong, Y. (2018). Piggy Pennies: An interactive piggy bank to help children learn money management [Rochester Institute of Technology]. https://repository.rit.edu/theses/9772/

Wicaksono, E. D. (2015). Pengaruh Financial Literacy Terhadap Perilaku Pembayaran Kartu Kredit Pada Karyawan di Surabaya. Finesta, 3(1), 85–90.

Widiana, I. W. (2022). Game Based Learning dan Dampaknya terhadap Peningkatan Minat Belajar dan Pemahaman Konsep Siswa dalam Pembelajaran Sains di Sekolah Dasar. Jurnal Edutech Undiksha, 10(1), 1–10. https://doi.org/10.23887/jeu.v10i1.48925

World Bank. (2025). Macro Proverty Outlook. https://www.worldbank.org/en/publication/macro-poverty-outlook




DOI: http://dx.doi.org/10.18415/ijmmu.v12i12.7230

Refbacks

  • There are currently no refbacks.


Copyright (c) 2025 International Journal of Multicultural and Multireligious Understanding

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

International Journal of Multicultural and Multireligious Understanding (IJMMU) ISSN 2364-5369
https://ijmmu.com
editor@ijmmu.com
dx.doi.org/10.18415/ijmmu
facebook.com/ijmmu
Copyright © 2014-2018 IJMMU. All rights reserved.