The Development of Android-Based Map Media on Indonesian Ethnic and Cultural Diversity

Ana Pratiwi Mardatila, Trisnaningsih Trisnaningsih, Pujiati Pujiati


Social studies learning in the revolutionary era 4.0 should use digital maps to visualize the conditions of the earth's surface so that students interpret social studies subject matter more clearly. This study aims to develop a map media product based on the android application "ethnic and cultural diversity". This type of research is research and development using the Borg and Gall model. The stages are (1) research and information gathering, (2) planning, (3) initial product development, and (4) preliminary testing. Collecting data in this study using a validation questionnaire of the feasibility of map media products based on android applications. Data analysis in this research is the feasibility analysis of map media products based on android applications. The result of this research is the development of map media based on android application material on ethnic and cultural diversity that is suitable for use in social studies subjects has been validated by experts and declared "feasible" to be used. The author suggests teachers use android-based map media development products for ethnic and cultural diversity in social studies subject for class VII SMP / MTs in order to answer the challenges of technology-based 21st century learning in the current era of industrial revolution 4.0


Instructional Media; Maps; Android; Cultural Ethnic Diversity

Full Text:



Bednarz, S. W., Acheson, G., & Bednarz, R. S. (2006). Maps and map learning in social studies. Social Education, 70(7), 398.

Borg W.R. and Gall M.D. (2003). Educational Research An Introduction. London: LongmanInc.

Defrianto, D., Kridalukmana, R., & Windasari, I. P. (2015). Pengembangan Permainan Edukatif Ragam Budaya Nusantara Berbasis Android. Jurnal Teknologi dan Sistem Komputer, 3(3), 379-386.

Dick ,W., Carey, L., Carey, J.O. 2001. The Systematic Design of Intruction (5 th ed). United States: Addison Wesley Educational Publisshers Inc.

IDC (International Data Corporation). (2019). Smartphone OS Market Share. https://www.

Mardina, R. (2017, May). Literasi digital bagi generasi digital natives. In Prosiding Conference Paper. May.

Miswar, D. (2012). Kartografi Tematik. Bandar Lampung. Penerbit Anugrah Utama Rajabasa.

Satar, W. (2020). The development of teaching material application based on visual basic program to enhance ability in drafting financial statements. Research, Society and Development, 9(2), e141922217-e141922217.

Sinaga, R. M., Trisnaningsih, T., & Pujiati, P. (2019). Development of Learning Media Based on Mobile Learning Applications. Jurnal Pendidikan Progresif, 9(1), 50-58.

Tyas, N. T. (2014). Aplikasi Android Sebagai Media Pembelajaran Interaktif Informasi Budaya Provinsi Di Indonesia (Doctoral dissertation, Universitas Muhammadiyah Surakarta).



  • There are currently no refbacks.

Copyright (c) 2021 International Journal of Multicultural and Multireligious Understanding

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

International Journal of Multicultural and Multireligious Understanding (IJMMU) ISSN 2364-5369
Copyright © 2014-2018 IJMMU. All rights reserved.