Improving Fluency Skill in English Speaking Through Role Playing Learning Strategy at English Study Program, Administration Business Department, State Polytechnic of Madiun

Imam Mudofir, M. Farid Maftuh, M. Supriyanto, Henny Purwaningsih

Abstract


In the preliminary study, the researchers found that the average value of fluency in English speaking is 2.25. This is because of the teacher always uses monotonous, less enjoyable learning strategy and the teacher only focuses on completing the material so that the learning process can only transfer knowledge so that the level of mastery of the material is low which ultimately decreases student achievement. To overcome this problem, researchers propose a strategy in teaching speaking skill, namely role-playing learning strategy. This study is designed to improve fluency in English speaking by using role playing learning strategy. This study aims to explain how role-playing learning strategy can improve fluency in English speaking in the 4th semester, English Study Program, Business Administration Department, State Polytechnic of Madiun. This study uses a Classroom Action Research (CAR) design which is collaborative in nature where researchers and teacher collaborate in carrying out this research. Researcher act as observer while English teacher become collaborator of researcher in implementing role playing learning strategy. This research was carried out in a cycle that refers to procedures for action research, namely planning, implementing, observing, and reflecting. Each cycle in this study consisted of two meetings. The research data was collected through several instruments, namely evaluation of English speaking, questionnaires, and field notes. The subjects of this study were 4th semester of D3 Program students, English Study Program, Business Administration Department, State Polytechnic of Madiun. The results of the overall average score of fluency in English speaking in the first cycle of 2.44, in the second cycle of 2.89, and in the third cycle of 3.19. Classroom action research can be stopped in cycle III because it is in accordance with the average criteria of success is 3.01. The interesting of students towards the implementation of role-playing learning strategy shows that students are happy and interested in implementing role playing learning strategy.

Keywords


Improvement of Speaking Skills; Role Playing Learning Strategy; Classroom Action Research (CAR)

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References


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DOI: http://dx.doi.org/10.18415/ijmmu.v6i4.934

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